
Tired of traders parking themselves right outside your base…you know…between your turrets and the raiders? Tired of the faction hits because of this simple mistake? Tired of traders tromping around in places you don’t want them to be?Now you can control where traders stop when they visit your colony. Simply throw down your hand dandy Trading Spot and blamo! YOU are in control!It works just like the party spot, except the party is a trade caravan.Screenshot

Where to get it:
Alpha 16
Direct Download
Steam
Base Mod
Alpha 15
Direct Download
Steam
Base Mod
Ludeon Forum Thread:
https://ludeon.com/forums/index.php?topic=25579.0
Current Version: 1.1.1
Bug and Feature Requests
Filtered by: Products (Trading Spot) Change Filter Remove all filters
Products
Types
Status
Priorities
Bug | String too long for TextMeshGenerator? |
ID: 391 Product: Trading Spot Version: unknown Report Date: January 6, 2017 | |
Status: Open Priority: Default Priority Reporter: |
Bug | If you quit a game, but not exit the come back in your trading spot might get eaten. |
ID: 261 Product: Trading Spot Version: 1.0.6 Report Date: September 29, 2016 | |
Status: Queued Priority: High Reporter: |
Feature Request | Make Trader Animals not eat all my food! |
ID: 244 Product: Trading Spot Version: Any Report Date: September 29, 2016 | |
Status: Completed Priority: High Reporter: |