Hardware maintenance day

So, I finally got around to looking into why my wife’s laptop wasn’t working.  She’s using my main computer at the moment.  This laptop is running hot for sure, so there might be a fan that’s having an issue, but the main problems were locking up constantly.  I was pretty sure it was a hard drive issue.  Have a new hard drive in, and it seems to be running ok.  Moved from a slow 5400RPM drive to a SSD, so it’s way faster in that regard.  I think if I can get the heat issue taken care of, I’ll probably keep this machine for myself as the main computer is better for her work anyway.

I’m using a program called Synergy to allow me to control my normal Dev laptop using this laptop’s keyboard an mouse...

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I can’t get no coding traction.

(Sung to the tune of The Rolling Stone’s Satisfaction)

So, I worked on trying to implement a feature into a RimWorld mod that I need.  I looked at how other people have done it, and the general way of doing it is to break the game and then put your code in it’s place.  I don’t like doing that.  I like writing my code so that it plays nice with everyone else’s mods.

I spent several hours trying to figure out a way to implement what I need into the Pawn class without trying to rewrite the Pawn class completely…since as that would break the game for every other mod that does anything with Pawns.  You know…people, animals, mechs…

No love.  Not that Tynan would ever read this blog, but if you do happen to stumble on it:

Please Tynan:  Allow an easier way for us to add command_actions into ...

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Nothing quite like clearing your schedule for a project that doesn’t materalize

So, I got everything squared away with the new Android Game and got it set aside.  I tied up the loose ends on the mod updates I have been working on (3 of them, but none of them are ready to test yet) and I have the current paying client at a point where I’m waiting for feedback from them on if they need more changes or if it’s time to get paid.

I did this because a potential client I had correspondence with indicated they finally had the money and were ready to move forward with a custom WordPress plugin project.  So, naturally I like to give better service than I even offer, so I clear aside all my non-paying projects and prep up the workspace and test server to develop for WordPress.

And then I get informed that they made a mistake...

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Political Poop: This Game’s A Bunch of Crap

Political poop

Political poop
It seems this year you just can’t get away from all the crap being spewed out of the mouths of politicians and pundits. The more they open their mouths, the more it piles up. This game expresses that concept perfectly. It’s gamified political satire. And way more entertaining than following the news or listening to the debates.

Get to the Polls Without Becoming Sheeple

There’s so much poop being flung about by the media, the politicians themselves, and just about anyone discussing the issues that it’s tough not to fall into the category of a “sheeple” for one side or the other. If you listen to too much right-wing poop, you’ll become a Republican sheeple. Listen to too much left-wing poop, and you’ll become a Democratic sheeple. The noise you make is the same regardless...

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Weekend and Monday update

I was able to do some planning for the next mod I’m working on over the weekend.  A more ambitious quality of life mod this time:  Create specific “jobs” based off work priorities, and give a screen where you can quickly set pawns to those jobs.  It’s going to function like the restrict screen where you can drag a mouse across a coloumn of buttons and quickly assign multiple pawns jobs.  So, if you need a cleaning or a hauling day, you can make a job that sets pawns to priority 1 in cleaning or hauling and 4 or nothing to all the others and then drag your mouse down it.  Boom.  Everyone is a hauler (that can hall).

There are some things I need to think over for it, though...

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Ubie the Sad Panda


As much as I’d love to tell you that all the mods I write are great successes and that I find ways to make what I want happen come to life every single time, the truth is sometimes I spend 4-5 hours chasing my tail only to come up with nothing.

I do two things to draw inspiration for my mods:  I watch Twitch streamers to see what frustrates them and their viewers the most, and I read the suggestion forums.  While reading said forum yesterday I came across what seems like a good, simple and useful suggestion:  the Mouse Rollover readout panel that shows soil info and other map cell information is hidden when you have an info panel or a tab open...

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Major change to TwitchBot’s mod list command


Due to the fact that most Twitch streamers who use the TwitchBot tend to use a lot of mods as well, the original idea for the mod command tends to vomit a wall of text into chat.  To combat this, it was suggested that we find a way to put the mod lists on a 3rd party site.  I like the idea, but I don’t like involving more 3rd party sites than needed, so the best solution was to use THIS site.

I present to you the new TwitchBot external mod list!  Here is a demo of what it looks like.

To use the new external mod list simply click the checkbox next to the mod command in your TwitchBot settings.  The, instead of the text vomit style in chat, the mod command gives a link to your external list.  The list is updated every 5 mins.

For those who worry about personal info, the only things that...

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Not as much mod work today, but a lot of work done…


I did release a minor update for the Rimworld TwitchBot. V 1.0.3 fixes an issue where we were saving the secondary twitch username…but not loading it when we started back up. Ooops. My bad!

What I did do today is finally get around to making a central bug tracking/feature request system here on the Infinite Possibility Games site.  It’ll help me keep track of everything I’m working on, and it will allow you to follow along and let me know what direction you want coding to go.

So, let’s go get those requests in, people!

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Two new Quality of Life mods released today.


So, today I got very busy and knocked out two requested Quality of Life Rimworld mods.

The first is a designator that allows you to drag and designate all of the downed mechanoids you have wiggling outside of your base to be shutdown all at once.  This saves you from hunting through tons of wiggling centepedes and setting them to shutdown one by one.  You Pandora users will love this one.

And, I’ve had a request for LESS FREAK’N PINK STOCKPILES!  So, I created a mod that lets you set what stockpile color you want for both regular and dumping stockpiles.  And if you don’t like the preset colors, you can use your own custom color.

I would say go break them, but these are so simple I don’t know if they can be broken!

I’m getting back into working on TwitchBot next...

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TwitchBot and Trading Spot updated today? Ubie’s been busy!


So, yeah…exactly as the name says.  I got around to doing some maintenance work on mods today, rather than working on new features.

Trading spot has been plagued by an issue in Tynan’s code that caused trader’s LordJob defs to be orphaned from time to time.  For example, this is a healthy non-orphaned lordjob in the save file:

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